Update Friday - 2019.05.03
Feature
* item, enemy, bullet entity add highlight
* player, enemy, item add shadow
* add barrier for creating environment shadow
* add torch decoration
Enhancement
* enable linear color space
* player move add walk smoke
* player use new idle and walk animation
* make item picked effect obviously
Bugfix
* fix lighting props by making render layer use less depth space
* fix character anime height offset
* make access player entity faster
* remove entity iterator interface overhead
* adjust ambient light and point light intensity
* fix render layer of enemy marker
* remove point light in tunnel area
* fix player walking animation laggy under low fps
* generate props on bottom of area
* item stop float after trace player
* fix player regeneration position
* fix camera setting for enemy arrow
* fix PostProcessing (PPP) setting for wired circle on screen and motion blur
Files
Umbraseal (On Early Access)
A bullet hell roguelike
Status | Prototype |
Author | fnaith |
Genre | Shooter |
Tags | 2D, Bullet Hell, Roguelike, Shoot 'Em Up |
More posts
- Last Update - 2019.07.28Jul 27, 2019
- Update Friday - 2019.07.19Jul 19, 2019
- Update Friday - 2019.07.12Jul 12, 2019
- Update Friday - 2019.07.05Jul 05, 2019
- Update Friday - 2019.06.28Jun 28, 2019
- Update Friday - 2019.06.21Jun 21, 2019
- Update Friday - 2019.06.14Jun 14, 2019
- Update Friday - 2019.06.07Jun 07, 2019
- Update Friday - 2019.05.31May 31, 2019
- Update Friday - 2019.05.24May 24, 2019
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